FitQuest: Gamify Your Workout
Abstract
With prolonged siWith prolonged sitting and decreased physical ac- tivity levels among gamers, especially children and adolescents, there is a pressing need to address the
negative health effects such as musculoskeletal issues. Our project
tackles the sedentary behavior associated with traditional gaming
by introducing exergaming, a web- based software enabling
gameplay through body gestures and movements for character
navigation. By harnessing camera vision technology, users can
engage in physical activity while playing web-based games.
Our implementation utilizes Python programming to seamlessly
integrate this innovative system. The sedentary lifestyle prevalent in gaming culture poses significant health risks, including
musculoskeletal issues and decreased physical activity levels,
particularly among children and adolescents. Exergaming promotes physical involvement and active gameplay, combating the
negative effects of prolonged sitting and sedentary behavior.
Through our project, we aim to revolutionize gaming into a
medium that not only entertains but also encourages physical
activity and well-being.
Keywords:
Active video games, exergame, Physical Activity, exercise, fitnessPublished
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