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FitQuest: Gamify Your Workout

Authors

  • Allen Sebastian

    Amal Jyothi College of Engineering
    Author
  • Dr.Nitha C Velayudhan

    Amal Jyothi College of Engineering
    Author
  • Fara P K

    Amal Jyothi College of Engineering
    Author
  • Sahla Parwin

    Amal Jyothi College of Engineering
    Author
  • Ramsin Rassal P G

    Amal Jyothi College of Engineering
    Author

Abstract

With prolonged siWith prolonged sitting and decreased physical ac- tivity levels among gamers, especially children and adolescents, there is a pressing need to address the
negative health effects such as musculoskeletal issues. Our project
tackles the sedentary behavior associated with traditional gaming
by introducing exergaming, a web- based software enabling
gameplay through body gestures and movements for character
navigation. By harnessing camera vision technology, users can
engage in physical activity while playing web-based games.
Our implementation utilizes Python programming to seamlessly
integrate this innovative system. The sedentary lifestyle prevalent in gaming culture poses significant health risks, including
musculoskeletal issues and decreased physical activity levels,
particularly among children and adolescents. Exergaming promotes physical involvement and active gameplay, combating the
negative effects of prolonged sitting and sedentary behavior.
Through our project, we aim to revolutionize gaming into a
medium that not only entertains but also encourages physical
activity and well-being.

Keywords:

Active video games, exergame, Physical Activity, exercise, fitness
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Published

06-08-2025

Issue

Section

Articles

How to Cite

[1]
A. Sebastian, N. C Velayudhan, F. P K, S. Parwin, and R. Rassal P G, “FitQuest: Gamify Your Workout”, IJERA, vol. 4, no. 1, pp. 1–5, Aug. 2025, Accessed: Aug. 12, 2025. [Online]. Available: https://ijera.in/index.php/IJERA/article/view/150

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